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Paper Town (2016)

Game developed during the 2nd year of Game Design Study at ICAN

Developped with FOURNIER Lucas, GAVARD Mélanie and YACONO François-Xavier

1 player - Management
A village, somewhere in the France of the 19th century lives peacefully, and evolve with his time.
 
The player must take care of a small village through a billboard. In putting posters on it, you influence the money, the order and the happiness. Depending of what you do and how you deal with the posters, the village will have differents reactions and animations.
The player here can make evolve his village as he wants, the way he wants.

I worked on : 

 

- Game Design

- Data managing

- Graphic Design (characters)

This game has been selected for the contest Hits Playtime 2016.

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You can follow the project here

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